Some refactoring of code. and some cleanups
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@@ -1394,7 +1394,7 @@ namespace Game.Chat
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accId = target.GetSession().GetAccountId();
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money = target.GetMoney();
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totalPlayerTime = target.GetTotalPlayedTime();
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level = target.getLevel();
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level = target.GetLevel();
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latency = target.GetSession().GetLatency();
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raceid = target.GetRace();
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classid = target.GetClass();
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@@ -2108,7 +2108,7 @@ namespace Game.Chat
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return false;
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target.CombatStop();
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target.getHostileRefManager().deleteReferences();
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target.GetHostileRefManager().deleteReferences();
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return true;
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}
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@@ -2380,7 +2380,7 @@ namespace Game.Chat
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{
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Player player = handler.GetSession().GetPlayer();
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if (player.isPossessing())
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if (player.IsPossessing())
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return false;
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player.StopCastingBindSight();
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