Some refactoring of code. and some cleanups
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@@ -649,7 +649,7 @@ namespace Game.DungeonFinding
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return null;
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}
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public void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = default(ObjectGuid), LfgRoles roles = LfgRoles.None)
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public void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = default, LfgRoles roles = LfgRoles.None)
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{
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if (gguid.IsEmpty())
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return;
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@@ -1342,7 +1342,7 @@ namespace Game.DungeonFinding
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if (dungeon.difficulty == Difficulty.Heroic)
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player.UpdateCriteria(CriteriaTypes.UseLfdToGroupWithPlayers, 1);
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LfgReward reward = GetRandomDungeonReward(rDungeonId, player.getLevel());
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LfgReward reward = GetRandomDungeonReward(rDungeonId, player.GetLevel());
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if (reward == null)
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continue;
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@@ -1496,7 +1496,7 @@ namespace Game.DungeonFinding
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return lockDic;
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}
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uint level = player.getLevel();
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uint level = player.GetLevel();
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Expansion expansion = player.GetSession().GetExpansion();
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var dungeons = GetDungeonsByRandom(0);
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bool denyJoin = !player.GetSession().HasPermission(RBACPermissions.JoinDungeonFinder);
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