Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+3 -3
View File
@@ -649,7 +649,7 @@ namespace Game.DungeonFinding
return null;
}
public void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = default(ObjectGuid), LfgRoles roles = LfgRoles.None)
public void UpdateRoleCheck(ObjectGuid gguid, ObjectGuid guid = default, LfgRoles roles = LfgRoles.None)
{
if (gguid.IsEmpty())
return;
@@ -1342,7 +1342,7 @@ namespace Game.DungeonFinding
if (dungeon.difficulty == Difficulty.Heroic)
player.UpdateCriteria(CriteriaTypes.UseLfdToGroupWithPlayers, 1);
LfgReward reward = GetRandomDungeonReward(rDungeonId, player.getLevel());
LfgReward reward = GetRandomDungeonReward(rDungeonId, player.GetLevel());
if (reward == null)
continue;
@@ -1496,7 +1496,7 @@ namespace Game.DungeonFinding
return lockDic;
}
uint level = player.getLevel();
uint level = player.GetLevel();
Expansion expansion = player.GetSession().GetExpansion();
var dungeons = GetDungeonsByRandom(0);
bool denyJoin = !player.GetSession().HasPermission(RBACPermissions.JoinDungeonFinder);