Some refactoring of code. and some cleanups
This commit is contained in:
@@ -24,7 +24,6 @@ using Game.Network.Packets;
|
||||
using Game.Spells;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Game;
|
||||
using Framework.Dynamic;
|
||||
using Game.Network;
|
||||
|
||||
@@ -37,8 +36,8 @@ namespace Game.Entities
|
||||
_previousCheckOrientation = float.PositiveInfinity;
|
||||
_reachedDestination = true;
|
||||
|
||||
objectTypeMask |= TypeMask.AreaTrigger;
|
||||
objectTypeId = TypeId.AreaTrigger;
|
||||
ObjectTypeMask |= TypeMask.AreaTrigger;
|
||||
ObjectTypeId = TypeId.AreaTrigger;
|
||||
|
||||
m_updateFlag.Stationary = true;
|
||||
m_updateFlag.AreaTrigger = true;
|
||||
@@ -79,7 +78,7 @@ namespace Game.Entities
|
||||
}
|
||||
}
|
||||
|
||||
public static AreaTrigger CreateAreaTrigger(uint spellMiscId, Unit caster, Unit target, SpellInfo spell, Position pos, int duration, uint spellXSpellVisualId, ObjectGuid castId = default(ObjectGuid), AuraEffect aurEff = null)
|
||||
public static AreaTrigger CreateAreaTrigger(uint spellMiscId, Unit caster, Unit target, SpellInfo spell, Position pos, int duration, uint spellXSpellVisualId, ObjectGuid castId = default, AuraEffect aurEff = null)
|
||||
{
|
||||
AreaTrigger at = new AreaTrigger();
|
||||
if (!at.Create(spellMiscId, caster, target, spell, pos, duration, spellXSpellVisualId, castId, aurEff))
|
||||
@@ -393,7 +392,7 @@ namespace Game.Entities
|
||||
{
|
||||
Player player = unit.ToPlayer();
|
||||
if (player)
|
||||
if (player.isDebugAreaTriggers)
|
||||
if (player.IsDebugAreaTriggers)
|
||||
player.SendSysMessage(CypherStrings.DebugAreatriggerEntered, GetTemplate().Id);
|
||||
|
||||
DoActions(unit);
|
||||
@@ -408,7 +407,7 @@ namespace Game.Entities
|
||||
{
|
||||
Player player = leavingUnit.ToPlayer();
|
||||
if (player)
|
||||
if (player.isDebugAreaTriggers)
|
||||
if (player.IsDebugAreaTriggers)
|
||||
player.SendSysMessage(CypherStrings.DebugAreatriggerLeft, GetTemplate().Id);
|
||||
|
||||
UndoActions(leavingUnit);
|
||||
@@ -887,7 +886,7 @@ namespace Game.Entities
|
||||
{
|
||||
Player player = caster.ToPlayer();
|
||||
if (player)
|
||||
if (player.isDebugAreaTriggers)
|
||||
if (player.IsDebugAreaTriggers)
|
||||
player.SummonCreature(1, this, TempSummonType.TimedDespawn, GetTimeToTarget());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user