Some refactoring of code. and some cleanups
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@@ -30,8 +30,8 @@ namespace Game.Entities
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{
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_duration = 0;
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objectTypeMask |= TypeMask.Conversation;
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objectTypeId = TypeId.Conversation;
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ObjectTypeMask |= TypeMask.Conversation;
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ObjectTypeId = TypeId.Conversation;
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m_updateFlag.Stationary = true;
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m_updateFlag.Conversation = true;
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