Some refactoring of code. and some cleanups
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@@ -32,8 +32,8 @@ namespace Game.Entities
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public Corpse(CorpseType type = CorpseType.Bones) : base(type != CorpseType.Bones)
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{
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m_type = type;
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objectTypeId = TypeId.Corpse;
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objectTypeMask |= TypeMask.Corpse;
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ObjectTypeId = TypeId.Corpse;
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ObjectTypeMask |= TypeMask.Corpse;
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m_updateFlag.Stationary = true;
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