Some refactoring of code. and some cleanups
This commit is contained in:
@@ -42,7 +42,7 @@ namespace Game.Entities
|
||||
public bool m_isTempWorldObject; //true when possessed
|
||||
|
||||
ReactStates reactState; // for AI, not charmInfo
|
||||
public MovementGeneratorType m_defaultMovementType { get; set; }
|
||||
public MovementGeneratorType DefaultMovementType { get; set; }
|
||||
public ulong m_spawnId;
|
||||
byte m_equipmentId;
|
||||
sbyte m_originalEquipmentId; // can be -1
|
||||
|
||||
Reference in New Issue
Block a user