Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
@@ -42,7 +42,7 @@ namespace Game.Entities
public bool m_isTempWorldObject; //true when possessed
ReactStates reactState; // for AI, not charmInfo
public MovementGeneratorType m_defaultMovementType { get; set; }
public MovementGeneratorType DefaultMovementType { get; set; }
public ulong m_spawnId;
byte m_equipmentId;
sbyte m_originalEquipmentId; // can be -1