Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+3 -3
View File
@@ -25,8 +25,8 @@ namespace Game.Entities
{
public DynamicObject(bool isWorldObject) : base(isWorldObject)
{
objectTypeMask |= TypeMask.DynamicObject;
objectTypeId = TypeId.DynamicObject;
ObjectTypeMask |= TypeMask.DynamicObject;
ObjectTypeId = TypeId.DynamicObject;
m_updateFlag.Stationary = true;
@@ -100,7 +100,7 @@ namespace Game.Entities
SetUpdateFieldValue(m_values.ModifyValue(m_dynamicObjectData).ModifyValue(m_dynamicObjectData.CastTime), GameTime.GetGameTimeMS());
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container
SetActive(true); //must before add to map to be put in world container
Transport transport = caster.GetTransport();
if (transport)