Some refactoring of code. and some cleanups
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@@ -24,6 +24,11 @@ namespace Game.Entities
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{
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public class UpdateData
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{
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uint MapId;
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uint BlockCount;
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List<ObjectGuid> outOfRangeGUIDs = new List<ObjectGuid>();
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ByteBuffer data = new ByteBuffer();
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public UpdateData(uint mapId)
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{
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MapId = mapId;
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@@ -82,10 +87,5 @@ namespace Game.Entities
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public List<ObjectGuid> GetOutOfRangeGUIDs() { return outOfRangeGUIDs; }
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public void SetMapId(ushort mapId) { MapId = mapId; }
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uint MapId;
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uint BlockCount;
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List<ObjectGuid> outOfRangeGUIDs = new List<ObjectGuid>();
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ByteBuffer data = new ByteBuffer();
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}
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}
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