Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+12 -12
View File
@@ -25,6 +25,17 @@ namespace Game.Entities
{
public class CinematicManager : IDisposable
{
// Remote location information
Player player;
public uint m_cinematicDiff;
public uint m_lastCinematicCheck;
public uint m_activeCinematicCameraId;
public uint m_cinematicLength;
List<FlyByCamera> m_cinematicCamera;
Position m_remoteSightPosition;
TempSummon m_CinematicObject;
public CinematicManager(Player playerref)
{
player = playerref;
@@ -67,7 +78,7 @@ namespace Game.Entities
m_CinematicObject = player.SummonCreature(1, pos.posX, pos.posY, pos.posZ, 0.0f, TempSummonType.TimedDespawn, 5 * Time.Minute * Time.InMilliseconds);
if (m_CinematicObject)
{
m_CinematicObject.setActive(true);
m_CinematicObject.SetActive(true);
player.SetViewpoint(m_CinematicObject, true);
}
@@ -177,16 +188,5 @@ namespace Game.Entities
uint GetActiveCinematicCamera() { return m_activeCinematicCameraId; }
public void SetActiveCinematicCamera(uint cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; }
public bool IsOnCinematic() { return (m_cinematicCamera != null); }
// Remote location information
Player player;
public uint m_cinematicDiff;
public uint m_lastCinematicCheck;
public uint m_activeCinematicCameraId;
public uint m_cinematicLength;
List<FlyByCamera> m_cinematicCamera;
Position m_remoteSightPosition;
TempSummon m_CinematicObject;
}
}