Some refactoring of code. and some cleanups
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@@ -456,9 +456,9 @@ namespace Game.Entities
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if (!WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreLevel))
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{
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if (ar.levelMin != 0 && getLevel() < ar.levelMin)
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if (ar.levelMin != 0 && GetLevel() < ar.levelMin)
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LevelMin = ar.levelMin;
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if (ar.levelMax != 0 && getLevel() > ar.levelMax)
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if (ar.levelMax != 0 && GetLevel() > ar.levelMax)
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LevelMax = ar.levelMax;
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}
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