Some refactoring of code. and some cleanups
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@@ -28,7 +28,7 @@ namespace Game.Entities
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{
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public void InitTalentForLevel()
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{
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uint level = getLevel();
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uint level = GetLevel();
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// talents base at level diff (talents = level - 9 but some can be used already)
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if (level < PlayerConst.MinSpecializationLevel)
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ResetTalentSpecialization();
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