Some refactoring of code. and some cleanups
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@@ -27,6 +27,10 @@ namespace Game.Entities
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{
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public class PlayerTaxi
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{
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public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
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List<uint> m_TaxiDestinations = new List<uint>();
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uint m_flightMasterFactionId;
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public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
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{
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// class specific initial known nodes
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@@ -261,10 +265,6 @@ namespace Game.Entities
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return GetTaxiDestination();
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}
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public List<uint> GetPath() { return m_TaxiDestinations; }
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public bool empty() { return m_TaxiDestinations.Empty(); }
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public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
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List<uint> m_TaxiDestinations = new List<uint>();
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uint m_flightMasterFactionId;
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public bool Empty() { return m_TaxiDestinations.Empty(); }
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}
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}
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