Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+5 -5
View File
@@ -27,6 +27,10 @@ namespace Game.Entities
{
public class PlayerTaxi
{
public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
List<uint> m_TaxiDestinations = new List<uint>();
uint m_flightMasterFactionId;
public void InitTaxiNodesForLevel(Race race, Class chrClass, uint level)
{
// class specific initial known nodes
@@ -261,10 +265,6 @@ namespace Game.Entities
return GetTaxiDestination();
}
public List<uint> GetPath() { return m_TaxiDestinations; }
public bool empty() { return m_TaxiDestinations.Empty(); }
public byte[] m_taximask = new byte[PlayerConst.TaxiMaskSize];
List<uint> m_TaxiDestinations = new List<uint>();
uint m_flightMasterFactionId;
public bool Empty() { return m_TaxiDestinations.Empty(); }
}
}