Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+5 -5
View File
@@ -25,6 +25,11 @@ namespace Game.Entities
{
public class SceneMgr
{
Player _player;
Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
uint _standaloneSceneInstanceID;
bool _isDebuggingScenes;
public SceneMgr(Player player)
{
_player = player;
@@ -237,10 +242,5 @@ namespace Game.Entities
public void ToggleDebugSceneMode() { _isDebuggingScenes = !_isDebuggingScenes; }
public bool IsInDebugSceneMode() { return _isDebuggingScenes; }
Player _player;
Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
uint _standaloneSceneInstanceID;
bool _isDebuggingScenes;
}
}