Some refactoring of code. and some cleanups
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@@ -25,6 +25,11 @@ namespace Game.Entities
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{
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public class SceneMgr
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{
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Player _player;
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Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
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uint _standaloneSceneInstanceID;
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bool _isDebuggingScenes;
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public SceneMgr(Player player)
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{
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_player = player;
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@@ -237,10 +242,5 @@ namespace Game.Entities
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public void ToggleDebugSceneMode() { _isDebuggingScenes = !_isDebuggingScenes; }
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public bool IsInDebugSceneMode() { return _isDebuggingScenes; }
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Player _player;
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Dictionary<uint, SceneTemplate> _scenesByInstance = new Dictionary<uint, SceneTemplate>();
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uint _standaloneSceneInstanceID;
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bool _isDebuggingScenes;
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}
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}
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