Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+2 -2
View File
@@ -310,9 +310,9 @@ namespace Game.Entities
public void SaveStayPosition()
{
//! At this point a new spline destination is enabled because of Unit.StopMoving()
Vector3 stayPos = _unit.moveSpline.FinalDestination();
Vector3 stayPos = _unit.MoveSpline.FinalDestination();
if (_unit.moveSpline.onTransport)
if (_unit.MoveSpline.onTransport)
{
float o = 0;
ITransport transport = _unit.GetDirectTransport();