Some refactoring of code. and some cleanups
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@@ -49,7 +49,7 @@ namespace Game
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public void SendAuctionHello(ObjectGuid guid, Creature unit)
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{
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if (GetPlayer().getLevel() < WorldConfig.GetIntValue(WorldCfg.AuctionLevelReq))
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if (GetPlayer().GetLevel() < WorldConfig.GetIntValue(WorldCfg.AuctionLevelReq))
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{
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SendNotification(Global.ObjectMgr.GetCypherString(CypherStrings.AuctionReq), WorldConfig.GetIntValue(WorldCfg.AuctionLevelReq));
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return;
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