Some refactoring of code. and some cleanups
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@@ -934,7 +934,7 @@ namespace Game
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{
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if (gems[i])
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{
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uint gemScalingLevel = _player.getLevel();
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uint gemScalingLevel = _player.GetLevel();
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uint fixedLevel = gems[i].GetModifier(ItemModifier.ScalingStatDistributionFixedLevel);
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if (fixedLevel != 0)
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gemScalingLevel = fixedLevel;
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@@ -1027,7 +1027,7 @@ namespace Game
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GetPlayer().RefundItem(item);
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}
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bool CanUseBank(ObjectGuid bankerGUID = default(ObjectGuid))
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bool CanUseBank(ObjectGuid bankerGUID = default)
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{
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// bankerGUID parameter is optional, set to 0 by default.
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if (bankerGUID.IsEmpty())
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