Some refactoring of code. and some cleanups
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@@ -120,7 +120,7 @@ namespace Game
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[WorldPacketHandler(ClientOpcodes.DfGetJoinStatus, Processing = PacketProcessing.ThreadSafe)]
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void HandleDfGetJoinStatus(DFGetJoinStatus packet)
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{
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if (!GetPlayer().isUsingLfg())
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if (!GetPlayer().IsUsingLfg())
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return;
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ObjectGuid guid = GetPlayer().GetGUID();
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@@ -143,7 +143,7 @@ namespace Game
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public void SendLfgPlayerLockInfo()
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{
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// Get Random dungeons that can be done at a certain level and expansion
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uint level = GetPlayer().getLevel();
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uint level = GetPlayer().GetLevel();
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List<uint> randomDungeons = Global.LFGMgr.GetRandomAndSeasonalDungeons(level, (uint)GetExpansion());
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LfgPlayerInfo lfgPlayerInfo = new LfgPlayerInfo();
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