Some refactoring of code. and some cleanups
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@@ -19,7 +19,6 @@ using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Groups;
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using Game.Guilds;
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using Game.Loots;
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using Game.Maps;
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using Game.Network;
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@@ -259,7 +258,7 @@ namespace Game
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if (!_looter.IsWithinDist(creature, LootDistance))
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return false;
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return _looter.isAllowedToLoot(creature);
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return _looter.IsAllowedToLoot(creature);
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}
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Player _looter;
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