Some refactoring of code. and some cleanups
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@@ -190,7 +190,7 @@ namespace Game
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return;
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}
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if (player.isDebugAreaTriggers)
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if (player.IsDebugAreaTriggers)
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player.SendSysMessage(packet.Entered ? CypherStrings.DebugAreatriggerEntered : CypherStrings.DebugAreatriggerLeft, packet.AreaTriggerID);
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if (Global.ScriptMgr.OnAreaTrigger(player, atEntry, packet.Entered))
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