Some refactoring of code. and some cleanups
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@@ -366,14 +366,14 @@ namespace Game
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uint petSlot = 0;
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// not let move dead pet in slot
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if (pet && pet.IsAlive() && pet.getPetType() == PetType.Hunter)
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if (pet && pet.IsAlive() && pet.GetPetType() == PetType.Hunter)
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{
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PetStableInfo stableEntry;// = new PetStableInfo();
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stableEntry.PetSlot = petSlot;
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stableEntry.PetNumber = pet.GetCharmInfo().GetPetNumber();
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stableEntry.CreatureID = pet.GetEntry();
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stableEntry.DisplayID = pet.GetDisplayId();
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stableEntry.ExperienceLevel = pet.getLevel();
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stableEntry.ExperienceLevel = pet.GetLevel();
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stableEntry.PetFlags = PetStableinfo.Active;
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stableEntry.PetName = pet.GetName();
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++petSlot;
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@@ -498,7 +498,7 @@ namespace Game
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int leftInStock = vendorItem.maxcount == 0 ? -1 : (int)vendor.GetVendorItemCurrentCount(vendorItem);
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if (!GetPlayer().IsGameMaster())
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{
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if (!Convert.ToBoolean(itemTemplate.GetAllowableClass() & GetPlayer().getClassMask()) && itemTemplate.GetBonding() == ItemBondingType.OnAcquire)
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if (!Convert.ToBoolean(itemTemplate.GetAllowableClass() & GetPlayer().GetClassMask()) && itemTemplate.GetBonding() == ItemBondingType.OnAcquire)
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continue;
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if ((itemTemplate.GetFlags2().HasAnyFlag(ItemFlags2.FactionHorde) && GetPlayer().GetTeam() == Team.Alliance) ||
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