Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+5 -6
View File
@@ -23,7 +23,6 @@ using Game.Network;
using Game.Network.Packets;
using Game.DataStorage;
using System.Collections.Generic;
using System;
namespace Game
{
@@ -122,7 +121,7 @@ namespace Game
}
else
{
if (!obj.hasQuest(packet.QuestID))
if (!obj.HasQuest(packet.QuestID))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
@@ -199,7 +198,7 @@ namespace Game
{
// Verify that the guid is valid and is a questgiver or involved in the requested quest
var obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, (TypeMask.Unit | TypeMask.GameObject | TypeMask.Item));
if (!obj || (!obj.hasQuest(packet.QuestID) && !obj.hasInvolvedQuest(packet.QuestID)))
if (!obj || (!obj.HasQuest(packet.QuestID) && !obj.HasInvolvedQuest(packet.QuestID)))
{
GetPlayer().PlayerTalkClass.SendCloseGossip();
return;
@@ -308,7 +307,7 @@ namespace Game
if (!quest.HasFlag(QuestFlags.AutoComplete))
{
obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (!obj || !obj.hasInvolvedQuest(packet.QuestID))
if (!obj || !obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection
@@ -389,7 +388,7 @@ namespace Game
void HandleQuestgiverRequestReward(QuestGiverRequestReward packet)
{
WorldObject obj = Global.ObjAccessor.GetObjectByTypeMask(GetPlayer(), packet.QuestGiverGUID, TypeMask.Unit | TypeMask.GameObject);
if (obj == null || !obj.hasInvolvedQuest(packet.QuestID))
if (obj == null || !obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection
@@ -509,7 +508,7 @@ namespace Game
if (!autoCompleteMode)
{
if (!obj.hasInvolvedQuest(packet.QuestID))
if (!obj.HasInvolvedQuest(packet.QuestID))
return;
// some kind of WPE protection