Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
@@ -66,7 +66,7 @@ namespace Game.Movement
// prevent movement while casting spells with cast time or channel time
if (owner.IsMovementPreventedByCasting())
{
if (!owner.isStopped())
if (!owner.IsStopped())
owner.StopMoving();
return true;
}
@@ -91,8 +91,8 @@ namespace Game.Movement
else
allowed_dist = owner.GetCombatReach() + WorldConfig.GetFloatValue(WorldCfg.RateTargetPosRecalculationRange);
Vector3 dest = owner.moveSpline.FinalDestination();
if (owner.moveSpline.onTransport)
Vector3 dest = owner.MoveSpline.FinalDestination();
if (owner.MoveSpline.onTransport)
{
float o = 0;
ITransport transport = owner.GetDirectTransport();
@@ -115,7 +115,7 @@ namespace Game.Movement
if (recalculateTravel || targetMoved)
_setTargetLocation(owner, targetMoved);
if (owner.moveSpline.Finalized())
if (owner.MoveSpline.Finalized())
{
MovementInform(owner);
if (angle == 0.0f && !owner.HasInArc(0.01f, target))
@@ -147,7 +147,7 @@ namespace Game.Movement
if (owner.IsMovementPreventedByCasting())
return;
if (owner.IsTypeId(TypeId.Unit) && !target.isInAccessiblePlaceFor(owner.ToCreature()))
if (owner.IsTypeId(TypeId.Unit) && !target.IsInAccessiblePlaceFor(owner.ToCreature()))
{
owner.ToCreature().SetCannotReachTarget(true);
return;