Some refactoring of code. and some cleanups
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@@ -70,7 +70,7 @@ namespace Game.Movement
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public int Launch()
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{
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MoveSpline move_spline = unit.moveSpline;
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MoveSpline move_spline = unit.MoveSpline;
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bool transport = !unit.GetTransGUID().IsEmpty();
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Vector4 real_position = new Vector4();
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@@ -146,7 +146,7 @@ namespace Game.Movement
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public void Stop()
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{
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MoveSpline move_spline = unit.moveSpline;
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MoveSpline move_spline = unit.MoveSpline;
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// No need to stop if we are not moving
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if (move_spline.Finalized())
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