Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
@@ -19,7 +19,6 @@ using Framework.Constants;
using Game.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.Network.Packets
{
@@ -22,7 +22,6 @@ using Framework.IO;
using Game.DataStorage;
using System;
using System.Collections.Generic;
using System.Net;
using System.Security.Cryptography;
using System.Linq;
@@ -21,7 +21,6 @@ using Framework.GameMath;
using Game.Entities;
using Game.Movement;
using System.Collections.Generic;
using System.Linq;
using System;
namespace Game.Network.Packets
+3 -3
View File
@@ -258,17 +258,17 @@ namespace Game.Network.Packets
if (player.IsFFAPvP())
MemberStats.Status |= GroupMemberOnlineStatus.PVPFFA;
if (player.isAFK())
if (player.IsAFK())
MemberStats.Status |= GroupMemberOnlineStatus.AFK;
if (player.isDND())
if (player.IsDND())
MemberStats.Status |= GroupMemberOnlineStatus.DND;
if (player.GetVehicle())
MemberStats.Status |= GroupMemberOnlineStatus.Vehicle;
// Level
MemberStats.Level = (ushort)player.getLevel();
MemberStats.Level = (ushort)player.GetLevel();
// Health
MemberStats.CurrentHealth = (int)player.GetHealth();
+1 -1
View File
@@ -617,7 +617,7 @@ namespace Game.Network.Packets
RaceID = player.GetRace();
Sex = (Gender)(byte)player.m_playerData.NativeSex;
ClassID = player.GetClass();
Level = (byte)player.getLevel();
Level = (byte)player.GetLevel();
DeclinedName names = player.GetDeclinedNames();
if (names != null)
+3 -3
View File
@@ -1191,7 +1191,7 @@ namespace Game.Network.Packets
PlayerLevelDelta = (short)target.m_activePlayerData.ScalingPlayerLevelDelta;
PlayerItemLevel = (ushort)target.GetAverageItemLevel();
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
TargetLevel = (byte)target.getLevel();
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
@@ -1207,7 +1207,7 @@ namespace Game.Network.Packets
PlayerLevelDelta = (short)attacker.m_activePlayerData.ScalingPlayerLevelDelta;
PlayerItemLevel = (ushort)attacker.GetAverageItemLevel();
ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
TargetLevel = (byte)target.getLevel();
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
@@ -1223,7 +1223,7 @@ namespace Game.Network.Packets
TuningType = ContentTuningType.CreatureToCreatureDamage;
PlayerLevelDelta = 0;
PlayerItemLevel = 0;
TargetLevel = (byte)target.getLevel();
TargetLevel = (byte)target.GetLevel();
Expansion = (byte)creatureTemplate.RequiredExpansion;
TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
@@ -18,8 +18,6 @@
using Framework.Constants;
using Game.Entities;
using System.Collections.Generic;
using Framework.Collections;
using Framework.Dynamic;
namespace Game.Network.Packets
{