Some refactoring of code. and some cleanups
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@@ -19,7 +19,6 @@ using Framework.Constants;
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using Game.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Game.Network.Packets
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{
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@@ -22,7 +22,6 @@ using Framework.IO;
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using Game.DataStorage;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Security.Cryptography;
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using System.Linq;
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@@ -21,7 +21,6 @@ using Framework.GameMath;
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using Game.Entities;
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using Game.Movement;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace Game.Network.Packets
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@@ -258,17 +258,17 @@ namespace Game.Network.Packets
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if (player.IsFFAPvP())
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MemberStats.Status |= GroupMemberOnlineStatus.PVPFFA;
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if (player.isAFK())
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if (player.IsAFK())
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MemberStats.Status |= GroupMemberOnlineStatus.AFK;
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if (player.isDND())
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if (player.IsDND())
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MemberStats.Status |= GroupMemberOnlineStatus.DND;
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if (player.GetVehicle())
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MemberStats.Status |= GroupMemberOnlineStatus.Vehicle;
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// Level
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MemberStats.Level = (ushort)player.getLevel();
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MemberStats.Level = (ushort)player.GetLevel();
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// Health
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MemberStats.CurrentHealth = (int)player.GetHealth();
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@@ -617,7 +617,7 @@ namespace Game.Network.Packets
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RaceID = player.GetRace();
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Sex = (Gender)(byte)player.m_playerData.NativeSex;
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ClassID = player.GetClass();
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Level = (byte)player.getLevel();
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Level = (byte)player.GetLevel();
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DeclinedName names = player.GetDeclinedNames();
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if (names != null)
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@@ -1191,7 +1191,7 @@ namespace Game.Network.Packets
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PlayerLevelDelta = (short)target.m_activePlayerData.ScalingPlayerLevelDelta;
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PlayerItemLevel = (ushort)target.GetAverageItemLevel();
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ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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@@ -1207,7 +1207,7 @@ namespace Game.Network.Packets
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PlayerLevelDelta = (short)attacker.m_activePlayerData.ScalingPlayerLevelDelta;
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PlayerItemLevel = (ushort)attacker.GetAverageItemLevel();
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ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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@@ -1223,7 +1223,7 @@ namespace Game.Network.Packets
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TuningType = ContentTuningType.CreatureToCreatureDamage;
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PlayerLevelDelta = 0;
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PlayerItemLevel = 0;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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@@ -18,8 +18,6 @@
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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using Framework.Collections;
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using Framework.Dynamic;
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namespace Game.Network.Packets
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{
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