Some refactoring of code. and some cleanups
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@@ -617,7 +617,7 @@ namespace Game.Network.Packets
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RaceID = player.GetRace();
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Sex = (Gender)(byte)player.m_playerData.NativeSex;
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ClassID = player.GetClass();
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Level = (byte)player.getLevel();
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Level = (byte)player.GetLevel();
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DeclinedName names = player.GetDeclinedNames();
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if (names != null)
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