Some refactoring of code. and some cleanups
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@@ -1191,7 +1191,7 @@ namespace Game.Network.Packets
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PlayerLevelDelta = (short)target.m_activePlayerData.ScalingPlayerLevelDelta;
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PlayerItemLevel = (ushort)target.GetAverageItemLevel();
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ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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@@ -1207,7 +1207,7 @@ namespace Game.Network.Packets
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PlayerLevelDelta = (short)attacker.m_activePlayerData.ScalingPlayerLevelDelta;
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PlayerItemLevel = (ushort)attacker.GetAverageItemLevel();
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ScalingHealthItemLevelCurveID = (ushort)target.m_unitData.ScalingHealthItemLevelCurveID;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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@@ -1223,7 +1223,7 @@ namespace Game.Network.Packets
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TuningType = ContentTuningType.CreatureToCreatureDamage;
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PlayerLevelDelta = 0;
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PlayerItemLevel = 0;
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TargetLevel = (byte)target.getLevel();
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TargetLevel = (byte)target.GetLevel();
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Expansion = (byte)creatureTemplate.RequiredExpansion;
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TargetMinScalingLevel = (byte)creatureTemplate.levelScaling.Value.MinLevel;
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TargetMaxScalingLevel = (byte)creatureTemplate.levelScaling.Value.MaxLevel;
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