Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+3 -4
View File
@@ -23,7 +23,6 @@ using Game.Entities;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using Game.Network;
namespace Game
{
@@ -263,10 +262,10 @@ namespace Game
return 0;
float multiplier = 1.0f;
if (questLevel != player.getLevel())
multiplier = CliDB.XpGameTable.GetRow(Math.Min(player.getLevel(), questLevel)).Divisor / CliDB.XpGameTable.GetRow(player.getLevel()).Divisor;
if (questLevel != player.GetLevel())
multiplier = CliDB.XpGameTable.GetRow(Math.Min(player.GetLevel(), questLevel)).Divisor / CliDB.XpGameTable.GetRow(player.GetLevel()).Divisor;
int diffFactor = (int)(2 * (questLevel + (Level == -1 ? 0 : 5) - player.getLevel()) + 10);
int diffFactor = (int)(2 * (questLevel + (Level == -1 ? 0 : 5) - player.GetLevel()) + 10);
if (diffFactor < 1)
diffFactor = 1;
else if (diffFactor > 10)