Some refactoring of code. and some cleanups
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@@ -23,7 +23,6 @@ using Game.Entities;
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using Game.Network.Packets;
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using System;
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using System.Collections.Generic;
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using Game.Network;
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namespace Game
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{
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@@ -263,10 +262,10 @@ namespace Game
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return 0;
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float multiplier = 1.0f;
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if (questLevel != player.getLevel())
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multiplier = CliDB.XpGameTable.GetRow(Math.Min(player.getLevel(), questLevel)).Divisor / CliDB.XpGameTable.GetRow(player.getLevel()).Divisor;
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if (questLevel != player.GetLevel())
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multiplier = CliDB.XpGameTable.GetRow(Math.Min(player.GetLevel(), questLevel)).Divisor / CliDB.XpGameTable.GetRow(player.GetLevel()).Divisor;
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int diffFactor = (int)(2 * (questLevel + (Level == -1 ? 0 : 5) - player.getLevel()) + 10);
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int diffFactor = (int)(2 * (questLevel + (Level == -1 ? 0 : 5) - player.GetLevel()) + 10);
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if (diffFactor < 1)
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diffFactor = 1;
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else if (diffFactor > 10)
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