Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+5 -5
View File
@@ -91,8 +91,8 @@ namespace Game
if (factionEntry == null)
return 0;
ulong raceMask = _player.getRaceMask();
uint classMask = _player.getClassMask();
ulong raceMask = _player.GetRaceMask();
uint classMask = _player.GetClassMask();
for (var i = 0; i < 4; i++)
{
if ((Convert.ToBoolean(factionEntry.ReputationRaceMask[i] & raceMask) ||
@@ -149,8 +149,8 @@ namespace Game
if (factionEntry == null)
return 0;
ulong raceMask = _player.getRaceMask();
uint classMask = _player.getClassMask();
ulong raceMask = _player.GetRaceMask();
uint classMask = _player.GetClassMask();
for (int i = 0; i < 4; i++)
{
if ((Convert.ToBoolean(factionEntry.ReputationRaceMask[i] & raceMask) ||
@@ -399,7 +399,7 @@ namespace Game
var factionEntry = CliDB.FactionStorage.LookupByKey(factionTemplateEntry.Faction);
if (factionEntry.Id != 0)
// Never show factions of the opposing team
if (!Convert.ToBoolean(factionEntry.ReputationRaceMask[1] & _player.getRaceMask()) && factionEntry.ReputationBase[1] == Reputation_Bottom)
if (!Convert.ToBoolean(factionEntry.ReputationRaceMask[1] & _player.GetRaceMask()) && factionEntry.ReputationBase[1] == Reputation_Bottom)
SetVisible(factionEntry);
}