Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+28 -29
View File
@@ -31,13 +31,12 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Game.AI;
namespace Game.Spells
{
public partial class Spell : IDisposable
{
public Spell(Unit caster, SpellInfo info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID = default(ObjectGuid), bool skipcheck = false)
public Spell(Unit caster, SpellInfo info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID = default, bool skipcheck = false)
{
m_spellInfo = info;
m_caster = (info.HasAttribute(SpellAttr6.CastByCharmer) && caster.GetCharmerOrOwner() != null ? caster.GetCharmerOrOwner() : caster);
@@ -60,7 +59,7 @@ namespace Game.Spells
if (m_attackType == WeaponAttackType.RangedAttack)
{
if ((m_caster.getClassMask() & (uint)Class.ClassMaskWandUsers) != 0 && m_caster.IsTypeId(TypeId.Player))
if ((m_caster.GetClassMask() & (uint)Class.ClassMaskWandUsers) != 0 && m_caster.IsTypeId(TypeId.Player))
{
Item pItem = m_caster.ToPlayer().GetWeaponForAttack(WeaponAttackType.RangedAttack);
if (pItem != null)
@@ -1734,7 +1733,7 @@ namespace Game.Spells
if (unit.IsAlive() != target.alive)
return;
if (getState() == SpellState.Delayed && !m_spellInfo.IsPositive() && (GameTime.GetGameTimeMS() - target.timeDelay) <= unit.m_lastSanctuaryTime)
if (getState() == SpellState.Delayed && !m_spellInfo.IsPositive() && (GameTime.GetGameTimeMS() - target.timeDelay) <= unit.LastSanctuaryTime)
return; // No missinfo in that case
// Get original caster (if exist) and calculate damage/healing from him data
@@ -1870,7 +1869,7 @@ namespace Game.Spells
HealInfo healInfo = new HealInfo(caster, unitTarget, addhealth, m_spellInfo, m_spellInfo.GetSchoolMask());
caster.HealBySpell(healInfo, crit);
unitTarget.getHostileRefManager().threatAssist(caster, healInfo.GetEffectiveHeal() * 0.5f, m_spellInfo);
unitTarget.GetHostileRefManager().threatAssist(caster, healInfo.GetEffectiveHeal() * 0.5f, m_spellInfo);
m_healing = (int)healInfo.GetEffectiveHeal();
// Do triggers for unit
@@ -1896,7 +1895,7 @@ namespace Game.Spells
caster.CalculateSpellDamageTaken(damageInfo, m_damage, m_spellInfo, m_attackType, target.crit);
caster.DealDamageMods(damageInfo.target, ref damageInfo.damage, ref damageInfo.absorb);
hitMask |= Unit.createProcHitMask(damageInfo, missInfo);
hitMask |= Unit.CreateProcHitMask(damageInfo, missInfo);
procVictim |= ProcFlags.TakenDamage;
m_damage = (int)damageInfo.damage;
@@ -1923,7 +1922,7 @@ namespace Game.Spells
{
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo = new SpellNonMeleeDamage(caster, unitTarget, m_spellInfo.Id, m_SpellVisual, m_spellSchoolMask);
hitMask |= Unit.createProcHitMask(damageInfo, missInfo);
hitMask |= Unit.CreateProcHitMask(damageInfo, missInfo);
// Do triggers for unit
if (canEffectTrigger)
{
@@ -2041,7 +2040,7 @@ namespace Game.Spells
if (unit.IsInCombat() && m_spellInfo.HasInitialAggro())
{
m_caster.SetInCombatState(unit.GetCombatTimer() > 0, unit);
unit.getHostileRefManager().threatAssist(m_caster, 0.0f);
unit.GetHostileRefManager().threatAssist(m_caster, 0.0f);
}
}
}
@@ -2417,13 +2416,13 @@ namespace Game.Spells
if (!m_caster.ToPlayer().GetCommandStatus(PlayerCommandStates.Casttime))
{
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = m_spellInfo.CalcCastTime(m_caster.getLevel(), this);
m_casttime = m_spellInfo.CalcCastTime(m_caster.GetLevel(), this);
}
else
m_casttime = 0;
}
else
m_casttime = m_spellInfo.CalcCastTime(m_caster.getLevel(), this);
m_casttime = m_spellInfo.CalcCastTime(m_caster.GetLevel(), this);
if (m_caster.IsTypeId(TypeId.Unit) && !m_caster.HasUnitFlag(UnitFlags.PlayerControlled)) // _UNIT actually means creature. for some reason.
{
@@ -2440,7 +2439,7 @@ namespace Game.Spells
// exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
// don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect
if (((m_spellInfo.IsChanneled() || m_casttime != 0) && m_caster.IsTypeId(TypeId.Player) && !(m_caster.IsCharmed() && m_caster.GetCharmerGUID().IsCreature()) && m_caster.isMoving() &&
if (((m_spellInfo.IsChanneled() || m_casttime != 0) && m_caster.IsTypeId(TypeId.Player) && !(m_caster.IsCharmed() && m_caster.GetCharmerGUID().IsCreature()) && m_caster.IsMoving() &&
m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Movement) && !m_caster.HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, m_spellInfo)))
{
// 1. Has casttime, 2. Or doesn't have flag to allow movement during channel
@@ -2598,7 +2597,7 @@ namespace Game.Spells
{
Pet playerPet = playerCaster.GetPet();
if (playerPet != null)
if (playerPet.IsAlive() && playerPet.isControlled() && Convert.ToBoolean(m_targets.GetTargetMask() & SpellCastTargetFlags.Unit))
if (playerPet.IsAlive() && playerPet.IsControlled() && Convert.ToBoolean(m_targets.GetTargetMask() & SpellCastTargetFlags.Unit))
playerPet.GetAI().OwnerAttacked(m_targets.GetUnitTarget());
}
}
@@ -3017,13 +3016,13 @@ namespace Game.Spells
m_caster.m_playerMovingMe.GainSpellComboPoints(m_comboPointGain);
}
if (m_caster.m_extraAttacks != 0 && m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
if (m_caster.ExtraAttacks != 0 && m_spellInfo.HasEffect(SpellEffectName.AddExtraAttacks))
{
Unit victim = Global.ObjAccessor.GetUnit(m_caster, m_targets.GetOrigUnitTargetGUID());
if (victim)
m_caster.HandleProcExtraAttackFor(victim);
else
m_caster.m_extraAttacks = 0;
m_caster.ExtraAttacks = 0;
}
// Handle procs on finish
@@ -3070,7 +3069,7 @@ namespace Game.Spells
// with the exception of spells affected with SPELL_AURA_CAST_WHILE_WALKING effect
SpellEffectInfo effect = GetEffect(0);
if ((m_caster.IsTypeId(TypeId.Player) && m_timer != 0) &&
m_caster.isMoving() && m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Movement) &&
m_caster.IsMoving() && m_spellInfo.InterruptFlags.HasAnyFlag(SpellInterruptFlags.Movement) &&
((effect != null && effect.Effect != SpellEffectName.Stuck) || !m_caster.HasUnitMovementFlag(MovementFlag.FallingFar)) &&
!m_caster.HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, m_spellInfo))
{
@@ -3181,7 +3180,7 @@ namespace Game.Spells
if (spellInfo != null && spellInfo.IconFileDataId == 134230)
{
Log.outDebug(LogFilter.Spells, "Statue {0} is unsummoned in spell {1} finish", m_caster.GetGUID().ToString(), m_spellInfo.Id);
m_caster.setDeathState(DeathState.JustDied);
m_caster.SetDeathState(DeathState.JustDied);
return;
}
}
@@ -3200,10 +3199,10 @@ namespace Game.Spells
}
if (!found && !m_spellInfo.HasAttribute(SpellAttr2.NotResetAutoActions))
{
m_caster.resetAttackTimer(WeaponAttackType.BaseAttack);
if (m_caster.haveOffhandWeapon())
m_caster.resetAttackTimer(WeaponAttackType.OffAttack);
m_caster.resetAttackTimer(WeaponAttackType.RangedAttack);
m_caster.ResetAttackTimer(WeaponAttackType.BaseAttack);
if (m_caster.HaveOffhandWeapon())
m_caster.ResetAttackTimer(WeaponAttackType.OffAttack);
m_caster.ResetAttackTimer(WeaponAttackType.RangedAttack);
}
}
@@ -4259,7 +4258,7 @@ namespace Game.Spells
// positive spells distribute threat among all units that are in combat with target, like healing
if (m_spellInfo.IsPositive())
target.getHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
target.GetHostileRefManager().threatAssist(m_caster, threatToAdd, m_spellInfo);
// for negative spells threat gets distributed among affected targets
else
{
@@ -4432,7 +4431,7 @@ namespace Game.Spells
// cancel autorepeat spells if cast start when moving
// (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
// Do not cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect
if (m_caster.IsTypeId(TypeId.Player) && m_caster.ToPlayer().isMoving() && (!m_caster.IsCharmed() || !m_caster.GetCharmerGUID().IsCreature()) && !m_caster.HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, m_spellInfo))
if (m_caster.IsTypeId(TypeId.Player) && m_caster.ToPlayer().IsMoving() && (!m_caster.IsCharmed() || !m_caster.GetCharmerGUID().IsCreature()) && !m_caster.HasAuraTypeWithAffectMask(AuraType.CastWhileWalking, m_spellInfo))
{
// skip stuck spell to allow use it in falling case and apply spell limitations at movement
SpellEffectInfo effect = GetEffect(0);
@@ -4670,7 +4669,7 @@ namespace Game.Spells
return SpellCastResult.DontReport;
Unit target = m_targets.GetUnitTarget();
if (target == null || !target.IsFriendlyTo(m_caster) || target.getAttackers().Empty())
if (target == null || !target.IsFriendlyTo(m_caster) || target.GetAttackers().Empty())
return SpellCastResult.BadTargets;
}
@@ -4694,7 +4693,7 @@ namespace Game.Spells
if (learn_spellproto == null)
return SpellCastResult.NotKnown;
if (m_spellInfo.SpellLevel > pet.getLevel())
if (m_spellInfo.SpellLevel > pet.GetLevel())
return SpellCastResult.Lowlevel;
break;
@@ -4726,7 +4725,7 @@ namespace Game.Spells
if (learn_spellproto == null)
return SpellCastResult.NotKnown;
if (m_spellInfo.SpellLevel > pet.getLevel())
if (m_spellInfo.SpellLevel > pet.GetLevel())
return SpellCastResult.Lowlevel;
}
break;
@@ -5136,7 +5135,7 @@ namespace Game.Spells
if (spec.IsPetSpecialization())
{
Pet pet = player.GetPet();
if (!pet || pet.getPetType() != PetType.Hunter || pet.GetCharmInfo() == null)
if (!pet || pet.GetPetType() != PetType.Hunter || pet.GetCharmInfo() == null)
return SpellCastResult.NoPet;
}
@@ -5734,7 +5733,7 @@ namespace Game.Spells
}
}
if (target && m_caster.isMoving() && target.isMoving() && !m_caster.IsWalking() && !target.IsWalking() &&
if (target && m_caster.IsMoving() && target.IsMoving() && !m_caster.IsWalking() && !target.IsWalking() &&
(m_spellInfo.RangeEntry.Flags.HasAnyFlag(SpellRangeFlag.Melee) || target.IsTypeId(TypeId.Player)))
rangeMod += 8.0f / 3.0f;
}
@@ -6715,7 +6714,7 @@ namespace Game.Spells
if (!m_CastItem && m_caster.IsTypeId(TypeId.Player))
skillValue = m_caster.ToPlayer().GetSkillValue(skillId);
else if (lockInfo.Index[j] == (uint)LockType.Lockpicking)
skillValue = (int)m_caster.getLevel() * 5;
skillValue = (int)m_caster.GetLevel() * 5;
// skill bonus provided by casting spell (mostly item spells)
// add the effect base points modifier from the spell cast (cheat lock / skeleton key etc.)
@@ -7745,7 +7744,7 @@ namespace Game.Spells
{
if (_spellInfo.HasAttribute(SpellCustomAttributes.ConeBack))
{
if (!_caster.isInBack(target, _coneAngle))
if (!_caster.IsInBack(target, _coneAngle))
return false;
}
else if (_spellInfo.HasAttribute(SpellCustomAttributes.ConeLine))