Some refactoring of code. and some cleanups
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@@ -460,7 +460,7 @@ namespace Game.Entities
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{
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Player actor = eventInfo.GetActor().ToPlayer();
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if (actor)
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if (eventInfo.GetActionTarget() && !actor.isHonorOrXPTarget(eventInfo.GetActionTarget()))
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if (eventInfo.GetActionTarget() && !actor.IsHonorOrXPTarget(eventInfo.GetActionTarget()))
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return false;
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}
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@@ -3485,7 +3485,7 @@ namespace Game.Entities
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return false;
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if (raceMask != 0) // not in expected race
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if (player == null || !Convert.ToBoolean(raceMask & player.getRaceMask()))
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if (player == null || !Convert.ToBoolean(raceMask & player.GetRaceMask()))
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return false;
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if (areaId != 0) // not in expected zone
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