Some refactoring of code. and some cleanups
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@@ -16,11 +16,9 @@
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.AI;
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namespace Scripts.EasternKingdoms.Karazhan
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{
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@@ -1020,7 +1020,7 @@ namespace Scripts.EasternKingdoms.Karazhan.OperaEvent
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{
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Romulo.RemoveUnitFlag(UnitFlags.NotSelectable);
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Romulo.GetMotionMaster().Clear();
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Romulo.setDeathState(DeathState.JustDied);
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Romulo.SetDeathState(DeathState.JustDied);
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Romulo.CombatStop(true);
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Romulo.DeleteThreatList();
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Romulo.SetDynamicFlags(UnitDynFlags.Lootable);
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@@ -1258,7 +1258,7 @@ namespace Scripts.EasternKingdoms.Karazhan.OperaEvent
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{
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Julianne.RemoveUnitFlag(UnitFlags.NotSelectable);
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Julianne.GetMotionMaster().Clear();
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Julianne.setDeathState(DeathState.JustDied);
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Julianne.SetDeathState(DeathState.JustDied);
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Julianne.CombatStop(true);
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Julianne.DeleteThreatList();
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Julianne.SetDynamicFlags(UnitDynFlags.Lootable);
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