Some refactoring of code. and some cleanups
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@@ -106,7 +106,7 @@ namespace Scripts.World
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{
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GameObject go = player.FindNearestGameObject(AreaTriggerConst.GoCoilfangWaterfall, 35.0f);
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if (go)
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if (go.getLootState() == LootState.Ready)
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if (go.GetLootState() == LootState.Ready)
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go.UseDoorOrButton();
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return false;
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