Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ namespace Scripts.World
{
GameObject go = player.FindNearestGameObject(AreaTriggerConst.GoCoilfangWaterfall, 35.0f);
if (go)
if (go.getLootState() == LootState.Ready)
if (go.GetLootState() == LootState.Ready)
go.UseDoorOrButton();
return false;