Some refactoring of code. and some cleanups
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@@ -370,7 +370,7 @@ namespace Scripts.World
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public override bool OnCastItemCombatSpell(Player player, Unit victim, SpellInfo spellInfo, Item item)
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{
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// spell proc chance gets severely reduced on victims > 60 (formula unknown)
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if (victim.getLevel() > 60)
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if (victim.GetLevel() > 60)
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{
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// gives ~0.1% proc chance at lvl 70
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float lvlPenaltyFactor = 9.93f;
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