Some refactoring of code. and some cleanups

This commit is contained in:
hondacrx
2019-09-21 12:11:16 -04:00
parent 7c405230cc
commit 35c06c09fd
214 changed files with 1235 additions and 1341 deletions
+6 -6
View File
@@ -950,7 +950,7 @@ namespace Scripts.World.NpcSpecial
{
Creature patient = ObjectAccessor.GetCreature(me, guid);
if (patient)
patient.setDeathState(DeathState.JustDied);
patient.SetDeathState(DeathState.JustDied);
}
}
@@ -1156,7 +1156,7 @@ namespace Scripts.World.NpcSpecial
{
me.RemoveUnitFlag(UnitFlags.InCombat);
me.AddUnitFlag(UnitFlags.NotSelectable);
me.setDeathState(DeathState.JustDied);
me.SetDeathState(DeathState.JustDied);
me.AddDynamicFlag(UnitDynFlags.Dead);
if (!DoctorGUID.IsEmpty())
@@ -1320,10 +1320,10 @@ namespace Scripts.World.NpcSpecial
if (!UpdateVictim())
return;
if (me.isAttackReady())
if (me.IsAttackReady())
{
DoCastVictim(Spells.Deathtouch, true);
me.resetAttackTimer();
me.ResetAttackTimer();
}
}
}
@@ -1501,7 +1501,7 @@ namespace Scripts.World.NpcSpecial
if (ExplosionTimer <= diff)
{
DoCast(me, Spells.TonkMineDetonate, true);
me.setDeathState(DeathState.Dead); // unsummon it
me.SetDeathState(DeathState.Dead); // unsummon it
}
else
ExplosionTimer -= diff;
@@ -1582,7 +1582,7 @@ namespace Scripts.World.NpcSpecial
{
Unit unit = Global.ObjAccessor.GetUnit(me, pair.Key);
if (unit)
unit.getHostileRefManager().deleteReference(me);
unit.GetHostileRefManager().deleteReference(me);
_damageTimes.Remove(pair.Key);
}