Core/Units: Fill CurrentAreaID updatefield
Port From (https://github.com/TrinityCore/TrinityCore/commit/d38941c19b51514fc16c52ca400b358555c13b38)
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@@ -1087,6 +1087,7 @@ namespace Game.Entities
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ZLiquidStatus oldLiquidStatus = GetLiquidStatus();
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base.ProcessPositionDataChanged(data);
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ProcessTerrainStatusUpdate(oldLiquidStatus, data.LiquidInfo);
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SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CurrentAreaID), data.AreaId);
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}
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public virtual void ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, LiquidData newLiquidData)
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