Core/Auras: Fixed SPELL_ATTR13_PERIODIC_REFRESH_EXTENDS_DURATION
Port From (https://github.com/TrinityCore/TrinityCore/commit/92773e207c94e355fd37b266a219aad977cce9e2)
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@@ -851,9 +851,6 @@ namespace Game.Spells
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{
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// Pandemic doesn't reset periodic timer
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resetPeriodicTimer = false;
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int pandemicDuration = MathFunctions.CalculatePct(m_maxDuration, 30.0f);
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m_maxDuration = Math.Max(GetDuration(), Math.Min(pandemicDuration, GetDuration()) + m_maxDuration);
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}
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RefreshDuration();
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@@ -3100,7 +3097,6 @@ namespace Game.Spells
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public void SetBaseAmount(int[] bp) { BaseAmount = bp; }
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public void SetCastItem(ObjectGuid guid, uint itemId, int itemLevel) { CastItemGUID = guid; CastItemId = itemId; CastItemLevel = itemLevel; }
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public void SetPeriodicReset(bool reset) { ResetPeriodicTimer = reset; }
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public void SetIsRefresh(bool isRefresh) { IsRefresh = isRefresh; }
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public void SetStackAmount(int stackAmount) { StackAmount = stackAmount > 0 ? stackAmount : 1; }
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public void SetOwnerEffectMask(uint effMask) { _targetEffectMask = effMask; }
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public void SetAuraEffectMask(uint effMask) { _auraEffectMask = effMask; }
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