Core/Auras: Fixed SPELLVALUE_AURA_STACK adding incorrect number of stacks on aura refresh
Port From (https://github.com/TrinityCore/TrinityCore/commit/4c605ce621a137f32cf02527d48e36fed1b6e235)
This commit is contained in:
@@ -919,6 +919,7 @@ namespace Game.Entities
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AuraCreateInfo createInfo = new(castId, spellInfo, difficulty, key.EffectMask, this);
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createInfo.SetCasterGUID(casterGuid);
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createInfo.SetBaseAmount(info.BaseAmounts);
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createInfo.SetStackAmount(stackCount);
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Aura aura = Aura.TryCreate(createInfo);
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if (aura != null)
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@@ -928,7 +929,7 @@ namespace Game.Entities
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aura.Remove();
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continue;
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}
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aura.SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts);
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aura.SetLoadedState(maxDuration, remainTime, remainCharges, recalculateMask, info.Amounts);
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aura.ApplyForTargets();
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Log.outInfo(LogFilter.Pet, "Added aura spellid {0}, effectmask {1}", spellInfo.Id, key.EffectMask);
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}
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@@ -571,6 +571,7 @@ namespace Game.Entities
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createInfo.SetCasterGUID(casterGuid);
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createInfo.SetBaseAmount(info.BaseAmounts);
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createInfo.SetCastItem(itemGuid, castItemId, castItemLevel);
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createInfo.SetStackAmount(stackCount);
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Aura aura = Aura.TryCreate(createInfo);
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if (aura != null)
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@@ -581,7 +582,7 @@ namespace Game.Entities
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continue;
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}
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aura.SetLoadedState(maxDuration, remainTime, remainCharges, stackCount, recalculateMask, info.Amounts);
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aura.SetLoadedState(maxDuration, remainTime, remainCharges, recalculateMask, info.Amounts);
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aura.ApplyForTargets();
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Log.outInfo(LogFilter.Player, "Added aura spellid {0}, effectmask {1}", spellInfo.Id, key.EffectMask);
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}
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@@ -3245,6 +3245,7 @@ namespace Game.Entities
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AuraCreateInfo createInfo = new(aura.GetCastId(), aura.GetSpellInfo(), aura.GetCastDifficulty(), effMask, stealer);
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createInfo.SetCasterGUID(aura.GetCasterGUID());
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createInfo.SetBaseAmount(baseDamage);
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createInfo.SetStackAmount(stolenCharges);
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Aura newAura = Aura.TryRefreshStackOrCreate(createInfo);
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if (newAura != null)
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@@ -3258,7 +3259,7 @@ namespace Game.Entities
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caster.GetSingleCastAuras().Add(aura);
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}
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// FIXME: using aura.GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
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newAura.SetLoadedState(aura.GetMaxDuration(), (int)dur, stealCharge ? stolenCharges : aura.GetCharges(), (byte)stolenCharges, recalculateMask, damage);
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newAura.SetLoadedState(aura.GetMaxDuration(), (int)dur, stealCharge ? stolenCharges : aura.GetCharges(), recalculateMask, damage);
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newAura.ApplyForTargets();
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}
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}
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@@ -4262,7 +4263,7 @@ namespace Game.Entities
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}
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// try to increase stack amount
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foundAura.ModStackAmount(1, AuraRemoveMode.Default, createInfo.ResetPeriodicTimer);
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foundAura.ModStackAmount(createInfo.StackAmount, AuraRemoveMode.Default, createInfo.ResetPeriodicTimer);
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return foundAura;
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}
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}
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@@ -353,7 +353,7 @@ namespace Game.Spells
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m_updateTargetMapInterval = 0;
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m_casterLevel = createInfo.Caster != null ? createInfo.Caster.GetLevel() : m_spellInfo.SpellLevel;
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m_procCharges = 0;
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m_stackAmount = 1;
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m_stackAmount = (byte)createInfo.StackAmount;
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m_isRemoved = false;
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m_isSingleTarget = false;
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m_isUsingCharges = false;
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@@ -1133,13 +1133,12 @@ namespace Game.Spells
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return key;
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}
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public void SetLoadedState(int maxduration, int duration, int charges, byte stackamount, uint recalculateMask, int[] amount)
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public void SetLoadedState(int maxduration, int duration, int charges, uint recalculateMask, int[] amount)
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{
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m_maxDuration = maxduration;
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m_duration = duration;
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m_procCharges = (byte)charges;
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m_isUsingCharges = m_procCharges != 0;
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m_stackAmount = stackamount;
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Unit caster = GetCaster();
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foreach (AuraEffect effect in GetAuraEffects())
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{
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@@ -3070,6 +3069,7 @@ namespace Game.Spells
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public uint CastItemId = 0;
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public int CastItemLevel = -1;
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public bool IsRefresh;
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public int StackAmount = 1;
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public bool ResetPeriodicTimer = true;
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internal ObjectGuid _castId;
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@@ -3100,6 +3100,8 @@ namespace Game.Spells
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public void SetBaseAmount(int[] bp) { BaseAmount = bp; }
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public void SetCastItem(ObjectGuid guid, uint itemId, int itemLevel) { CastItemGUID = guid; CastItemId = itemId; CastItemLevel = itemLevel; }
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public void SetPeriodicReset(bool reset) { ResetPeriodicTimer = reset; }
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public void SetIsRefresh(bool isRefresh) { IsRefresh = isRefresh; }
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public void SetStackAmount(int stackAmount) { StackAmount = stackAmount > 0 ? stackAmount : 1; }
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public void SetOwnerEffectMask(uint effMask) { _targetEffectMask = effMask; }
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public void SetAuraEffectMask(uint effMask) { _auraEffectMask = effMask; }
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@@ -2354,21 +2354,13 @@ namespace Game.Spells
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createInfo.SetCastItem(m_castItemGUID, m_castItemEntry, m_castItemLevel);
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createInfo.SetPeriodicReset(resetPeriodicTimer);
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createInfo.SetOwnerEffectMask(aura_effmask);
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createInfo.SetStackAmount(m_spellValue.AuraStackAmount);
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Aura aura = Aura.TryRefreshStackOrCreate(createInfo, false);
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if (aura != null)
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{
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hitInfo.HitAura = aura.ToUnitAura();
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// Set aura stack amount to desired value
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if (m_spellValue.AuraStackAmount > 1)
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{
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if (!createInfo.IsRefresh)
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hitInfo.HitAura.SetStackAmount((byte)m_spellValue.AuraStackAmount);
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else
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hitInfo.HitAura.ModStackAmount(m_spellValue.AuraStackAmount);
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}
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hitInfo.HitAura.SetDiminishGroup(hitInfo.DRGroup);
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if (!m_spellValue.Duration.HasValue)
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