Core/AreaTriggers: Added ActionSet flags for serverside areatriggers
Port From (https://github.com/TrinityCore/TrinityCore/commit/1426f58ff007eac2d9719b41f9189d82b733789e)
This commit is contained in:
@@ -187,6 +187,14 @@ namespace Game
|
||||
if (Global.ScriptMgr.OnAreaTrigger(player, atEntry, packet.Entered))
|
||||
return;
|
||||
|
||||
if (atEntry.AreaTriggerActionSetID != 0)
|
||||
{
|
||||
if (packet.Entered)
|
||||
player.UpdateCriteria(CriteriaType.EnterAreaTriggerWithActionSet, atEntry.AreaTriggerActionSetID);
|
||||
else
|
||||
player.UpdateCriteria(CriteriaType.LeaveAreaTriggerWithActionSet, atEntry.AreaTriggerActionSetID);
|
||||
}
|
||||
|
||||
if (player.IsAlive() && packet.Entered)
|
||||
{
|
||||
// not using Player.UpdateQuestObjectiveProgress, ObjectID in quest_objectives can be set to -1, areatrigger_involvedrelation then holds correct id
|
||||
|
||||
Reference in New Issue
Block a user