Core/Vehicle: Fix an assertion when applying SPELL_AURA_SET_VEHICLE_ID on creatures that are already vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/53f0f2e5da3e7e6a9e6fa926e2f51ac8b506caa9)
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@@ -42,7 +42,7 @@ namespace Game.Entities
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// Set or remove correct flags based on available seats. Will overwrite db data (if wrong).
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if (UsableSeatNum != 0)
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_me.SetNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
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else
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else if(unit.m_unitData.InteractSpellID == 0)
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_me.RemoveNpcFlag(_me.IsTypeId(TypeId.Player) ? NPCFlags.PlayerVehicle : NPCFlags.SpellClick);
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InitMovementInfoForBase();
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@@ -4961,13 +4961,23 @@ namespace Game.Spells
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int vehicleId = GetMiscValue();
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target.RemoveVehicleKit();
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if (apply)
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{
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if (!target.CreateVehicleKit((uint)vehicleId, 0))
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return;
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}
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else if (target.GetVehicleKit() != null)
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target.RemoveVehicleKit();
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else
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{
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Creature creature = target.ToCreature();
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if (creature != null)
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{
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uint originalVehicleId = creature.GetCreatureTemplate().VehicleId;
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if (originalVehicleId != 0)
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creature.CreateVehicleKit(originalVehicleId, creature.GetEntry());
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}
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}
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if (!target.IsTypeId(TypeId.Player))
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return;
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