Core/DataStores: Removed hardcoded cap for taxi nodes mask
Port From (https://github.com/TrinityCore/TrinityCore/commit/376dc7402a41a03b4c5bc718863c1e0eb410ebec)
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@@ -3434,7 +3434,7 @@ namespace Game.Entities
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stmt.AddValue(index++, transLowGUID);
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StringBuilder ss = new();
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for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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for (int i = 0; i < m_taxi.m_taximask.Length; ++i)
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ss.Append(m_taxi.m_taximask[i] + " ");
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stmt.AddValue(index++, ss.ToString());
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@@ -3575,7 +3575,7 @@ namespace Game.Entities
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stmt.AddValue(index++, transLowGUID);
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StringBuilder ss = new();
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for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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for (int i = 0; i < m_taxi.m_taximask.Length; ++i)
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ss.Append(m_taxi.m_taximask[i] + " ");
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stmt.AddValue(index++, ss.ToString());
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