Core/DataStores: Removed hardcoded cap for taxi nodes mask

Port From (https://github.com/TrinityCore/TrinityCore/commit/376dc7402a41a03b4c5bc718863c1e0eb410ebec)
This commit is contained in:
hondacrx
2022-06-01 17:19:30 -04:00
parent a99d430a9c
commit 386122e247
6 changed files with 25 additions and 20 deletions
+2 -2
View File
@@ -3434,7 +3434,7 @@ namespace Game.Entities
stmt.AddValue(index++, transLowGUID);
StringBuilder ss = new();
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
for (int i = 0; i < m_taxi.m_taximask.Length; ++i)
ss.Append(m_taxi.m_taximask[i] + " ");
stmt.AddValue(index++, ss.ToString());
@@ -3575,7 +3575,7 @@ namespace Game.Entities
stmt.AddValue(index++, transLowGUID);
StringBuilder ss = new();
for (int i = 0; i < PlayerConst.TaxiMaskSize; ++i)
for (int i = 0; i < m_taxi.m_taximask.Length; ++i)
ss.Append(m_taxi.m_taximask[i] + " ");
stmt.AddValue(index++, ss.ToString());