Core/Conditions: Added CONDITION_SCENARIO_STEP
Port From (https://github.com/TrinityCore/TrinityCore/commit/5002e5d3524eab201c6c219cd60a9f7d6188ed54)
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@@ -73,6 +73,7 @@ namespace Framework.Constants
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ObjectEntryGuid = 51, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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TypeMask = 52, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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BattlePetCount = 53, // SpecieId count ComparisonType true if player has `count` of battle pet species
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ScenarioStep = 54, // ScenarioStepId 0 0 true if player is at scenario with current step equal to ScenarioStepID
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Max
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}
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@@ -19,6 +19,7 @@ using Framework.Constants;
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using Game.DataStorage;
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using Game.Entities;
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using Game.Maps;
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using Game.Scenarios;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -399,6 +400,17 @@ namespace Game.Conditions
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condMeets = MathFunctions.CompareValues((ComparisionType)ConditionValue3, player.GetSession().GetBattlePetMgr().GetPetCount(CliDB.BattlePetSpeciesStorage.LookupByKey(ConditionValue1), player.GetGUID()), ConditionValue2);
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break;
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}
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case ConditionTypes.ScenarioStep:
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{
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Scenario scenario = obj.GetScenario();
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if (scenario != null)
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{
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ScenarioStepRecord step = scenario.GetStep();
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if (step != null)
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condMeets = step.Id == ConditionValue1;
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}
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break;
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}
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default:
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condMeets = false;
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break;
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@@ -512,6 +524,9 @@ namespace Game.Conditions
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case ConditionTypes.BattlePetCount:
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mask |= GridMapTypeMask.Player;
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break;
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case ConditionTypes.ScenarioStep:
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mask |= GridMapTypeMask.All;
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break;
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default:
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Cypher.Assert(false, "Condition.GetSearcherTypeMaskForCondition - missing condition handling!");
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break;
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@@ -1758,6 +1758,15 @@ namespace Game
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return false;
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}
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break;
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case ConditionTypes.ScenarioStep:
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{
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if (!CliDB.ScenarioStepStorage.ContainsKey(cond.ConditionValue1))
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{
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Log.outError(LogFilter.Sql, $"{cond.ToString(true)} has non existing ScenarioStep in value1 ({cond.ConditionValue1}), skipped.");
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return false;
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}
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break;
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}
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default:
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Log.outError(LogFilter.Sql, $"{cond.ToString()} Invalid ConditionType in `condition` table, ignoring.");
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return false;
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@@ -2976,6 +2985,8 @@ namespace Game
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new ConditionTypeInfo("Is Gamemaster", true, false, false),
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new ConditionTypeInfo("Object Entry or Guid", true, true, true),
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new ConditionTypeInfo("Object TypeMask", true, false, false),
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new ConditionTypeInfo("BattlePet Species Learned", true, true, true),
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new ConditionTypeInfo("On Scenario Step", true, false, false)
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};
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public struct ConditionTypeInfo
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@@ -8537,9 +8537,18 @@ namespace Game.Spells
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{
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Unit unitCaster = spell.GetCaster().ToUnit();
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if (unitCaster != null)
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{
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unitCaster.AtTargetAttacked(unit, spell.m_spellInfo.HasInitialAggro());
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if (spell.m_spellInfo.HasAttribute(SpellAttr6.TapsImmediately))
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{
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Creature targetCreature = unit.ToCreature();
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if (targetCreature != null)
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if (!targetCreature.HasLootRecipient() && unitCaster.IsPlayer())
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targetCreature.SetLootRecipient(unitCaster);
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}
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}
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if (!spell.m_spellInfo.HasAttribute(SpellAttr3.DoNotTriggerTargetStand) && !unit.IsStandState())
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if (!spell.m_spellInfo.HasAttribute(SpellAttr3.DoNotTriggerTargetStand) && !unit.IsStandState())
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unit.SetStandState(UnitStandStateType.Stand);
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}
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