Core/DataStores: Removed hardcoded cap for taxi nodes mask
Port From (https://github.com/TrinityCore/TrinityCore/commit/376dc7402a41a03b4c5bc718863c1e0eb410ebec)
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@@ -112,9 +112,9 @@ namespace Game
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GetPlayer().m_taxi.AppendTaximaskTo(data, lastTaxiCheaterState);
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byte[] reachableNodes = new byte[PlayerConst.TaxiMaskSize];
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byte[] reachableNodes = new byte[CliDB.TaxiNodesMask.Length];
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Global.TaxiPathGraph.GetReachableNodesMask(CliDB.TaxiNodesStorage.LookupByKey(curloc), reachableNodes);
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for (var i = 0; i < PlayerConst.TaxiMaskSize; ++i)
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for (var i = 0; i < reachableNodes.Length; ++i)
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{
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data.CanLandNodes[i] &= reachableNodes[i];
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data.CanUseNodes[i] &= reachableNodes[i];
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