Core/PacketIO: Fixed incorrect packet response when ignoring players
Port From (https://github.com/TrinityCore/TrinityCore/commit/2c99bc18f22e0660770c378a72cad57808fd6460)
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@@ -343,7 +343,7 @@ namespace Game
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}
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}
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Global.SocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, ObjectGuid.Empty);
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Global.SocialMgr.SendFriendStatus(GetPlayer(), ignoreResult, ignoreGuid);
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}
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[WorldPacketHandler(ClientOpcodes.DelIgnore)]
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