Core/Quests: Change Player::KilledMonster arguments to take Creature directly
Port From (https://github.com/TrinityCore/TrinityCore/commit/49699bc966e4543044da7f1fd75d57fbebfac4e4)
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@@ -199,7 +199,7 @@ namespace Game.Entities
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Creature target = _victim.ToCreature();
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Creature target = _victim.ToCreature();
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if (target != null)
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if (target != null)
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{
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{
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player.KilledMonster(target.GetCreatureTemplate(), target.GetGUID());
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player.KilledMonster(target);
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player.UpdateCriteria(CriteriaType.KillAnyCreature, (ulong)target.GetCreatureType(), 1, 0, target);
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player.UpdateCriteria(CriteriaType.KillAnyCreature, (ulong)target.GetCreatureType(), 1, 0, target);
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}
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}
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}
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}
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@@ -2528,12 +2528,13 @@ namespace Game.Entities
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UpdateVisibleObjectInteractions(true, false, false, true);
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UpdateVisibleObjectInteractions(true, false, false, true);
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}
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}
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public void KilledMonster(CreatureTemplate cInfo, ObjectGuid guid)
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public void KilledMonster(Creature creature)
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{
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{
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Cypher.Assert(cInfo != null);
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Cypher.Assert(creature != null);
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if (cInfo.Entry != 0)
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CreatureTemplate cInfo = creature.GetCreatureTemplate();
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KilledMonsterCredit(cInfo.Entry, guid);
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KilledMonsterCredit(cInfo.Entry, creature.GetGUID());
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for (byte i = 0; i < 2; ++i)
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for (byte i = 0; i < 2; ++i)
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if (cInfo.KillCredit[i] != 0)
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if (cInfo.KillCredit[i] != 0)
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