Core/Movement: Rename splineElevation in MovementInfo to stepUpStartElevation (official name)

Port From (https://github.com/TrinityCore/TrinityCore/commit/8630a55c58a7555dd44cc20fee6252e323ed0408)
This commit is contained in:
hondacrx
2022-12-17 17:07:31 -05:00
parent 6d8f784034
commit 3b179a018e
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -292,7 +292,7 @@ namespace Game.Entities
data.WriteFloat(unit.GetOrientation());
data.WriteFloat(unit.m_movementInfo.Pitch); // Pitch
data.WriteFloat(unit.m_movementInfo.SplineElevation); // StepUpStartElevation
data.WriteFloat(unit.m_movementInfo.stepUpStartElevation); // StepUpStartElevation
data.WriteUInt32(0); // RemoveForcesIDs.size()
data.WriteUInt32(0); // MoveIndex
@@ -3744,7 +3744,7 @@ namespace Game.Entities
public float Pitch { get; set; }
public Inertia? inertia;
public JumpInfo jump;
public float SplineElevation { get; set; }
public float stepUpStartElevation { get; set; }
public MovementInfo()
{
+2 -2
View File
@@ -2013,10 +2013,10 @@ namespace Game.Entities
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.DisableGravity | MovementFlag.CanFly) && mi.HasMovementFlag(MovementFlag.Falling),
MovementFlag.Falling);
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.SplineElevation, 0.0f), MovementFlag.SplineElevation);
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.stepUpStartElevation, 0.0f), MovementFlag.SplineElevation);
// Client first checks if spline elevation != 0, then verifies flag presence
if (MathFunctions.fuzzyNe(mi.SplineElevation, 0.0f))
if (MathFunctions.fuzzyNe(mi.stepUpStartElevation, 0.0f))
mi.AddMovementFlag(MovementFlag.SplineElevation);
}
public void HandleFall(MovementInfo movementInfo)
@@ -86,7 +86,7 @@ namespace Game.Networking.Packets
movementInfo.Pos.Relocate(x, y, z, o);
movementInfo.Pitch = data.ReadFloat();
movementInfo.SplineElevation = data.ReadFloat();
movementInfo.stepUpStartElevation = data.ReadFloat();
uint removeMovementForcesCount = data.ReadUInt32();
@@ -157,7 +157,7 @@ namespace Game.Networking.Packets
data.WriteFloat(movementInfo.Pos.GetPositionZ());
data.WriteFloat(movementInfo.Pos.GetOrientation());
data.WriteFloat(movementInfo.Pitch);
data.WriteFloat(movementInfo.SplineElevation);
data.WriteFloat(movementInfo.stepUpStartElevation);
uint removeMovementForcesCount = 0;
data.WriteUInt32(removeMovementForcesCount);