Core/Movement: Rename splineElevation in MovementInfo to stepUpStartElevation (official name)

Port From (https://github.com/TrinityCore/TrinityCore/commit/8630a55c58a7555dd44cc20fee6252e323ed0408)
This commit is contained in:
hondacrx
2022-12-17 17:07:31 -05:00
parent 6d8f784034
commit 3b179a018e
3 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -2013,10 +2013,10 @@ namespace Game.Entities
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.DisableGravity | MovementFlag.CanFly) && mi.HasMovementFlag(MovementFlag.Falling),
MovementFlag.Falling);
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.SplineElevation, 0.0f), MovementFlag.SplineElevation);
RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.stepUpStartElevation, 0.0f), MovementFlag.SplineElevation);
// Client first checks if spline elevation != 0, then verifies flag presence
if (MathFunctions.fuzzyNe(mi.SplineElevation, 0.0f))
if (MathFunctions.fuzzyNe(mi.stepUpStartElevation, 0.0f))
mi.AddMovementFlag(MovementFlag.SplineElevation);
}
public void HandleFall(MovementInfo movementInfo)