Core/Movement: Rename splineElevation in MovementInfo to stepUpStartElevation (official name)
Port From (https://github.com/TrinityCore/TrinityCore/commit/8630a55c58a7555dd44cc20fee6252e323ed0408)
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@@ -2013,10 +2013,10 @@ namespace Game.Entities
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RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.DisableGravity | MovementFlag.CanFly) && mi.HasMovementFlag(MovementFlag.Falling),
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MovementFlag.Falling);
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RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.SplineElevation, 0.0f), MovementFlag.SplineElevation);
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RemoveViolatingFlags(mi.HasMovementFlag(MovementFlag.SplineElevation) && MathFunctions.fuzzyEq(mi.stepUpStartElevation, 0.0f), MovementFlag.SplineElevation);
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// Client first checks if spline elevation != 0, then verifies flag presence
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if (MathFunctions.fuzzyNe(mi.SplineElevation, 0.0f))
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if (MathFunctions.fuzzyNe(mi.stepUpStartElevation, 0.0f))
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mi.AddMovementFlag(MovementFlag.SplineElevation);
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}
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public void HandleFall(MovementInfo movementInfo)
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