Core/Creature: Fixes crash when leader guid is larger then uint. Should of been a ulong.
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@@ -5080,7 +5080,7 @@ namespace Game.Maps
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BitSet i_gridFileExists = new BitSet(MapConst.MaxGrids * MapConst.MaxGrids); // cache what grids are available for this map (not including parent/child maps)
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BitSet marked_cells = new BitSet(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap);
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public Dictionary<uint, CreatureGroup> CreatureGroupHolder = new Dictionary<uint, CreatureGroup>();
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public Dictionary<ulong, CreatureGroup> CreatureGroupHolder = new Dictionary<ulong, CreatureGroup>();
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internal uint i_InstanceId;
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long i_gridExpiry;
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List<WorldObject> i_objects = new List<WorldObject>();
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