Core/Creature: Fixes crash when leader guid is larger then uint. Should of been a ulong.

This commit is contained in:
hondacrx
2021-03-11 22:27:11 -05:00
parent f393807598
commit 3b86c1d536
2 changed files with 13 additions and 13 deletions
+1 -1
View File
@@ -5080,7 +5080,7 @@ namespace Game.Maps
BitSet i_gridFileExists = new BitSet(MapConst.MaxGrids * MapConst.MaxGrids); // cache what grids are available for this map (not including parent/child maps)
BitSet marked_cells = new BitSet(MapConst.TotalCellsPerMap * MapConst.TotalCellsPerMap);
public Dictionary<uint, CreatureGroup> CreatureGroupHolder = new Dictionary<uint, CreatureGroup>();
public Dictionary<ulong, CreatureGroup> CreatureGroupHolder = new Dictionary<ulong, CreatureGroup>();
internal uint i_InstanceId;
long i_gridExpiry;
List<WorldObject> i_objects = new List<WorldObject>();