Core/Players: Fixed crash when creating demon hunters
Port From (https://github.com/TrinityCore/TrinityCore/commit/a6233982d22fe3a8c417c28897dcdb0b511df3ff)
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@@ -628,6 +628,9 @@ namespace Game.Entities
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if (itemTemplate == null)
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if (itemTemplate == null)
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return false;
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return false;
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if (!_owner.GetPlayer())
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return false;
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if (_owner.GetPlayer().CanUseItem(itemTemplate) != InventoryResult.Ok)
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if (_owner.GetPlayer().CanUseItem(itemTemplate) != InventoryResult.Ok)
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return false;
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return false;
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