Core/Loot: fix some other cases where a creature should not be able to set focus.
Port From (https://github.com/TrinityCore/TrinityCore/commit/3278f87789b8357ce888ab61026c0ca6daa8e6cb)
This commit is contained in:
@@ -2892,8 +2892,12 @@ namespace Game.Entities
|
|||||||
if (_focusSpell != null)
|
if (_focusSpell != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Prevent dead creatures from setting a focus target, so they won't turn
|
// Prevent dead/feigning death creatures from setting a focus target, so they won't turn
|
||||||
if (!IsAlive())
|
if (!IsAlive() || HasUnitFlag2(UnitFlags2.FeignDeath) || HasAuraType(AuraType.FeignDeath))
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Don't allow stunned creatures to set a focus target
|
||||||
|
if (HasUnitFlag(UnitFlags.Stunned))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// some spells shouldn't track targets
|
// some spells shouldn't track targets
|
||||||
|
|||||||
Reference in New Issue
Block a user